As a Day 2 operation, you can add spines per pod on both 3-stage and 5-stage blueprints (as
of Apstra version 4.1.2).
CAUTION:
Plan carefully. After you've added spines, you won't be able to remove them.
Make sure you have enough ports with specific roles and speeds for additional spine(s).
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From the blueprint, navigate to Staged > Physical >
Pods.
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Click the Update spine config button. The location of the button
is different for different Apstra versions.
On Apstra version 4.1.2, click the Update spine config
button on the bottom-right of the card for the pod to change
On Apstra versions 4.1.1 and 4.1.0, check the box on the top-left of the card for
the pod to change. Then click the Update spine config button
that appears above the card(s).
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In the Count field, enter the total number of spines you
want:
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You can only increase the number of spines.
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On 5-stage blueprints, the number of spines must be a multiplier of the number of
superspine planes.
CAUTION:
Plan carefully. After you've added spines, you won't be able to remove them.
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Click Update to stage your changes and return to the Pods
view.
When you're ready to activate changes, commit them from the Uncommitted tab.