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Delete Virtual Network

When you delete virtual networks, any connectivity templates that are assigned to those virtual networks are automatically unassigned. Those unassigned connectivity templates become available to be assigned elsewhere, or to be deleted. (In previous versions, you had to manually find and unassign connectivity templates before you could delete virtual networks.)

Delete One Virtual Network

  1. From the blueprint, navigate to Staged > Virtual > Virtual Networks and click the Delete button in the Actions panel for the VN to delete.
  2. The Delete Virtual Network dialog that opens shows the virtual network to be deleted. Click the drop-down triangle to show (or hide) the connectivity templates that will be unassigned.
  3. Click Delete to stage the deletion and return to the table view.
    Note:

    If you get an error, it's probably because there's a dependency that you need to remove manually. If a connectivity template refers to an object (like a virtual network endpoint) that is created by another connectivity template, you need to unassign that dependent object. Then you can return to step 1.

When you're ready to activate your changes, commit them from the Uncommitted tab.

Delete Multiple Virtual Networks

  1. From the blueprint, navigate to Staged > Virtual > Virtual Networks, check the check boxes for the virtual networks to delete, then click the Delete selected virtual networks button that becomes available above the table. (Tip: Use the Query function to filter specific virtual networks.)
  2. In the Delete Virtual Networks dialog that opens, click the drop-down triangles to show (or hide) the virtual networks to be deleted and the connectivity templates to be unassigned.
  3. Click Delete to stage the deletion and return to the table view.
    Note:

    If you get an error, it's probably because there's a dependency that you need to remove manually. If a connectivity template refers to an object (like a virtual network endpoint) that is created by another connectivity template, you need to unassign that dependent object. Then you can return to step 1.

When you're ready to activate your changes, commit them from the Uncommitted tab.