uncommitted_icon Uncommitted

Uncommitted Overview

When a blueprint has pending changes, the Uncommitted tab shows a yellow status indicator, or if there are build errors, a red status indicator. From Uncommitted, you can review Logical Diff, Full Nodes Diff, Build Errors, and Warnings.

Full Nodes Diff shows all uncommitted changes in one place, organized by node type, change type and raw data. You can sort and search the diffs, then preview the changed element. Full node requires a fair amount of resources and time to generate.

If any build errors exist, they must be resolved before you can commit changes. When they have been resolved, the status indicator on the Build Errors tab changes from red to green, and the Commit button turns from gray to black.




Committing Staged Changes

Any build errors must be resolved before changes to a blueprint can be committed.

  1. From the blueprint, navigate to Uncommitted and review changes as needed.

  2. Click Commit to go to the dialog where you can add a description and commit changes.

  3. We recommend that you enter a revision description to identify the changes. These descriptions are displayed in the Revisions section of Time Voyager. If you don’t add a description now you can always add one later. If you need to roll back to a previous revision, this description helps to determine the appropriate revision. Currently, specific diffs between revisions are not displayed, so the description is the only change information available for that revision.

  4. Click Commit to push the staged changes to the active blueprint and create a revision.

  5. While the task is active, you can click Active Tasks at the bottom of the screen for information about task progress. (Additional task history is available in the blueprint at Staged / Tasks.)

When a blueprint has been committed and devices have been deployed, the network is up and running. However, networks are not static and can require modifications as they evolve. Due to AOS’s approach of the network as a single entity this is extremely easy; AOS generates all required device configurations and pushes them to the devices when the change is committed. We call this Flexible Fabric Expansion (FFE).

Reverting Staged Changes

If you decide not to commit staged changes to a blueprint, you can discard them.

From the blueprint, navigate to Uncommitted, then click Revert. In some cases, you might also need to Reset Resource Group Overrides.