|
Cisco High-Level Data Link Control (HDLC)
|
Queue 3
|
|
Point-to-Point Protocol (PPP)
|
Queue 3
|
|
Frame Relay Local Management Interface (LMI)
|
Queue 3
|
|
Frame Relay Asynchronization permanent virtual circuit (PVC)/data
link connection identifier (DLCI) status messages
|
Queue 3
|
|
Multilink Frame Relay Link Integrity Protocol (LIP)
|
Queue 3
|
|
ATM Operation, Administration, and Maintenance (OAM)
|
Queue 3
|
|
Intermediate System-to-Intermediate System (IS-IS) Open Systems
Interconnection (OSI)
|
Queue 3
|
|
Open Shortest Path First (OSPF) protocol data unit (PDU)
|
Queue 3
|
|
Distance Vector Multicast Routing Protocol (DVMRP)
|
Queue 3
|
|
Link Aggregation Control Protocol (LACP)
|
Queue 3
|
|
IP version 6 (IPv6) Neighbor Solicitation
|
Queue 3
|
|
IPv6 Neighbor Advertisement
|
Queue 3
|
|
IPv6 Router Advertisement
|
Queue 0
|
|
Protocol Independent Multicast (PIM)
|
Queue 3
|
|
Routing Information Protocol (RIP)
|
Queue 3
|
|
Multicast listener discovery (MLD)
|
Queue 0
|
|
Resource Reservation Protocol (RSVP)
|
Queue 3
|
|
Label Distribution Protocol (LDP) User Datagram Protocol (UDP)
hello
|
Queue 3
|
|
LDP keepalive and Session data
|
Queue 0
|
|
LDP TCP Retransmission
|
Queue 3
|
|
Border Gateway Protocol (BGP)
|
Queue 0
|
|
BGP TCP Retransmission
|
Queue 3
|
|
Multicast Source Discovery Protocol (MSDP)
|
Queue 0
|
|
MSDP TCP Retransmission
|
Queue 3
|
|
Bidirectional Forwarding Detection (BFD) Protocol
|
Queue 3
|
|
Virtual Router Redundancy Protocol (VRRP)
|
Queue 0
|
|
Internet Group Management Protocol (IGMP) query
|
Queue 3
|
|
IGMP Report
|
Queue 0
|
|
Simple Network Management Protocol (SNMP)
|
Queue 0
|
|
Telnet
|
Queue 0
|
|
FTP
|
Queue 0
|
|
SSH
|
Queue 0
|
|
xnm-clear-text
|
Queue 0
|
|
xnm-ssl
|
Queue 0
|
|
Link Services (LS) PIC
|
If link fragmentation and interleaving (LFI) is enabled, all
routing protocol packets larger then 128 bytes are transmitted
from queue 0. This ensures that VoIP traffic is not affected. Fragmentation
is supported on queue 0 only.
|
|
Adaptive Services PIC
|
TCP tickle (keepalive packets for idle session generated with
stateful firewall to probe idle TCP sessions) are sent from queue
0.
|
|
Real-time performance monitoring (RPM) probe packets
|
Queue 3
|