[Contents]
[Prev]
[Next]
[Index]
[Report an Error]
RIPng Overview
The RIPng IGP uses the Bellman-Ford distance-vector algorithm to determine the best route to a destination. RIPng uses
the hop count as the metric. RIPng allows hosts and routers to exchange
information for computing routes through an IP-based network. RIPng
is intended to act as an IGP for moderately-sized autonomous systems
(ASs).
The JUNOS software implementation of RIPng is similar
to RIPv2. However, RIPng is a distinct routing protocol from RIPv2
and has the following differences:
- RIPng
does not need to implement authentication on packets.
- There is no support for multiple instances of RIPng.
- There is no support for RIPng routing table groups.
RIPng is a User
Datagram Protocol (UDP)-based protocol and uses UDP port 521.
RIPng has the following architectural limitations:
- The longest network path cannot exceed 15 hops (assuming
that each network, or hop, has a cost of 1).
- RIPng depends on counting to infinity to resolve certain
unusual situations. When the network consists of several hundred routers,
and when a routing loop has formed, the amount of time and network
bandwidth required to resolve a next hop might be great.
- RIPng uses only a fixed metric to select a route. Other
IGPs use additional parameters, such as measured delay, reliability,
and load.
[Contents]
[Prev]
[Next]
[Index]
[Report an Error]